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This should fix shadows in Breath of the Wild on AMD and Intel GPUs
OpenGL/Vulkan: Added a workaround to compensate for minor differences in texture sampler behavior on some driver/hardware implementations Used by geometry shaders in Yoshi’s Woolly World (#243) and DKC Tropical Freeze (fixes polygon explosions from collectibles) OpenGL/Vulkan: Added burst count support for shader MEM_RING_WRITE instruction OpenGL/Vulkan: Shaders which use FETCH4 or TEXTURESIZE instruction on 1D textures will no longer fail compilationįixes more invisible geometry in Yoshi’s Woolly world (#243) This resolves an issue in Yoshi’s Woolly World where some objects would not render at all (#243) GX2: Fixed incorrect offset calculation in GX2PatchDisplayList()
General: Changing mlc path will also update quick account settings in the menu bar now General: Added additional safe-guards for online mode, previously Cemu could crash if online mode was only setup partially Nsight or Renderdoc) then Cemu will provide debug names for textures and shaders
Vulkan: Further tweaks to Vulkan barriers which should fix some GPU-specific graphic issuesĭebugging/Vulkan: If a frame debugger is detected (e.g. This fixes broken shadows in Wonderful 101 OpenGL/Vulkan: Back stencil function now uses the correct register bitfield OpenGL/Vulkan: Added support for triangles as input primitive in geometry shaderįixes invisible bubbles in Yoshi’s Woolly World level 3-4 (#243) OpenGL/Vulkan: Improved robustness of buffer cache and tweaked allocation strategyĬrashes due to “Out-of-memory in GPU buffer” should be less frequent General: Fixed a recent regression where Cemu would not detect accounts anymore Vulkan: Device creation should no longer fail on Intel GPUs
Highly experimental software to emulate Wii U applications on PC. Cemu is a Nintendo Wii U emulator that runs commercial games.